Defiance 2.01: The Opposite of Hallelujah
Kevin Murphy
Michael Nankin
It wasn’t until this season premiere hit the
airwaves that I realized just how much I missed Defiance. I know that for
many, it was a mixed bag, and somewhat tainted by the unusual and poorly
defined relationship to the MMO that is part of its “multimedia experience”. I can’t speak to how that is progressing, since
I don’t play MMOs (or shooters, for that matter), but considering how well the
idea of a multimedia Halo concept was
received, I find the criticisms against the idea for Defiance from gamers to be somewhat hypocritical.
On the other hand, the impact on the show’s
narrative is perhaps fair game; in the first season, some events seemed to be a
direct depiction of in-game scenes, especially in the pilot. The most compelling material, by far, was
everything that was built up around the game-based concepts. At worst, this can make it seem like the show
doesn’t know what it wants to be, but in other regards, it highlights how the
writers transcend the tensions.
For all that, the first season finale relied
on a couple unfortunate tropes, notably Nolan’s resurrection and this idea of
Irisa as some “chosen one”. More promising
was the arrival of the Earth Republic forces and the notion that Defiance was
about to come under totalitarian rule.
Interim mayor Niles Pittinger does little to suggest otherwise; nor does
the existence of resistance posters and activities thereof suggest harmony.
Pottinger wants Amanda to help him gain favor
in hearts and minds, even as she maintains that she must run the Need/Want in
Kenya’s stead (her death is still undiscovered, apparently). Not surprisingly, Pottinger has also noticed
that Amanda is incredibly attractive.
Meanwhile, he has taken over Rafe’s mining concerns, putting him in a
precarious position in the process. The
abuses taking place in the mines, and elsewhere, suggest a far more visible and
palpable threat to Defiance and its ideals in the second season.
Not to be undone, Stahma continues to believe
that she’s playing a character from Game
of Thrones, from the liberal (and much appreciated) show of skin to taking
control of the “family business” to giving her detained husband Datak a bit of
hands-on “comfort” in the middle of an expository scene. Stahma is not one to be trifled with, and one
of the strengths of Defiance is
presenting such an amazing female character.
Yes, she looks to be typical fan service, until you realize that it’s a
mixture of cultural mores and camouflage.
Outside of Defiance, Nolan tracks down Irisa,
who has changed a bit. For one thing,
she’s fighting violent impulses that may or may not have come from her
experience at the end of the previous season.
She’s also a lot less willing to be honest with Nolan, which is likely
to emerge at the worst possible time.
For all intent purposes, Irisa is merged with one of the Irathient
deities, Irzu, and the question of who controls whom in Irisa’s psychological
state is a pressing one. Nolan may not
like the answer.
It’s a bit of a soft return, but frankly, Defiance had to deal with a long hiatus and the necessity to bring old and new viewers up to speed. The question is how quickly they will move on from here. Some are balking at the time jump and the sheer number of plots and factions, but part of that is a function of what was already introduced and present in the first season mated with the real-world length of the hiatus. Hopefully such complaints will soon be put to rest.
- Stahma. Just everything Stahma.
- Seeing more of the world outside Defiance
- The long break meant lots of re-introduction