Eric Kelly
Eric is one of the co-hosts of the RPGrinders podcast, as well as a freelance video game writer. You can follow him on Twitter @EricRPG .
While Atlus and Sega have their own visual novel character fighting game, It was only a matter of time before Nitroplus characters would get their own. Much like those other games, it also proves that you don't need to know these properties to give someone a beat down and have a good time.
While Rodea was originally planned as a Wii game, numerous delays almost saw the project canceled. Years later the game finally released on the 3DS and Wii U, but it had undergone many changes, many of which were either negative or just plain unnecessary. Chalk up another title to those that become worse due to publisher meddling, because Rodea the Sky Soldier is one such game, with the 3DS version being the worst of it.
Sekai Project has expanded the number of genres it's covering with this RPG release. Made with RPG Maker, the game uses scripts to enhance the experience to make for a more interesting game. But the limitations of the base engine reveal themselves, as the game has some shortcomings.
In the visual novel boom that's taken root on steam of late, one sub-genre of the medium still has yet to make a larger presence. But A Kiss for the Petals: Remembering How We Met might be one of the first yuri(lesbian) visual novels to grace Steam. Despite not being an eroge like the rest of the series, it could be only the introduction before we see more. But on it's own it's a cute story.
About a year ago, XBLAZE Code: Embryo released for the PS3 and PS Vita. It was a visual novel that took place in the Blazblue universe. The story was set 150 years before those events however, so it's connection to the source material was tenuous at best. The true canonical ending did end on a cliffhanger, which is where Lost: Memories takes place. Well, it sort of does, as it's more of a fan-disc. But the content of the game is a bit lacking, and the conclusion to the storyline is lacking as well.
If you've seen any visual novel made in the last 10 years, you'll likely have noticed that their appearance is low-budget. You get streams of text, and a background with images of character's, overlayed on top of the background, occasionally switching to a CG image displaying a scene when something important happens. That's not what Overflow decided to do. They took a route most developers avoid these days. Instead you are treated to an interactive anime where you make decisions to influence the outcome of the story. While the visual novel does a good job, there are a few issues that keep it down.
Rockin Android isn't a stranger to the shoot em up genre, but many of them are often of an on-rails nature. Diadra Empty forgoes such a structure for an arena, and that makes for some crazy times. But perhaps it's a little too chaotic and unforgiving.
It's been awhile since the bikini and cowboy hat wearing swordswomen graced Western shores. The last time was back in 2009 for the Xbox 360 and Wii. The 360 and PS3 sequel Oneechanbara Z: Kagura skipped domestic release, and instead we come to 2015 with it's PS4 only sequel, Z2: Chaos. And much like it's previous releases, the game bathes in the excesses of trashy videogame design. But much like any trainwreck or the Simple Series that it originated from, the game still manages to be amusing enough to be a fun diversion.
... Odallus is a game about a man named Haggis, who is currently pondering his place in life, when he discovers that the nearby village has been set aflame. Rushing to the town, he learns that an evil force is responsible, and that his son has been captured. Now he's on a quest to rescue him and put an end to the invasion. Haggis also has to seek pieces of an object called the Odallus to get through a barrier in the final level, so a lot of exploration will be necessary. The game plays out like a low fidelity platformer that would blend in with many games from the late 80's and 90's of the NES heyday. Although the game borrows elements from games in the 16-bit era as well.
After the fall of developer Neverland, the team behind Rune Factory didn't take long to start a new project. The first game they did was Forbidden Magna, and it was quite a departure from their previous works. Swapping out Farm-sim/Action RPG mechanics for a more tactical combat system, the game is finally available in the West under the new name, Lord of Magna: Maiden Heaven. While the game has some nice ideas, it doesn't exactly execute them as intended.