Fear the Walking Dead 2.02: We All Fall Down
Brett C. Leonard and Kate Barnow
Adam Davidson
In short order, everything we thought we knew
about the status quo is revised. The
western part of the country has been firebombed into practical extinction as
napalm has hit most of the coastal cities.
The military has given up and let the virus take hold. Considering what is already known about the
eastern seaboard in the parent series, this explains a lot regarding the swift
downfall of society. Of course, it also
means we’re in decidedly familiar narrative ground.
Landing on Catalina Island to escape whatever
human threat is preying on survivors on the water, the gang meets George and
his family. George has been a bit of a survivalist, which has turned out to be
a good idea in the face of the zombie apocalypse. He maintains the fences, but he’s also a
little too ready to give his family the Jonestown treatment if the day comes.
But it comes in handy, as Chris finally
starts learning a few skills that will comes in handy in the future. For example, how to use a pickaxe properly
when killing Walkers. Whether or not
Chris will pick up some of those survivalist attitudes along with the rest of
the instruction from Seth remains to be seen, but anything that can make him
less useless would be a step in the right direction.
As one would expect, things go badly in very
little time. Dying Melissa wants Maddie
and the rest of the yacht crew to take the children and get away. Travis and the rest have a few differing
opinions on the subject. Maddie wants to
be the kind of person that saves as many people as possible during the end of
days, while Travis doesn’t exactly think that taking on the job of protecting
and raising the children of strangers is the best overall strategy.
It’s not long before Willa, one of the
children, takes one of the suicidal “power pills”, and that meant the beginning
of the end. It ends rather predictably
with Willa taking a bite out of Melissa, George dead soon after, and Seth
demanding the right to determine the fate of younger brother Harry. Travis’ philosophy ultimately wins out,
leaving everyone more than a little depressed.
They are learning, slowly but surely, what survival in the apocalypse is
going to require.
Meanwhile, Daniel hasn’t been sitting around
idle; he’s been drilling Stand about what exactly the next steps might be (and
ensuring he didn’t cut and run without the others). Strand has an ulterior motive involving
someone in Mexico, but his plans were complicated by the napalm death of San Diego. Something tells me Strand is still plotting,
though.
The pace of the series is still far too slow, and even when the moral arguments are fairly on-point (as they are in this episode), the conversations seem to go on forever between the sporadic moments of action. The show is trying to run on atmosphere and franchise credit, and I would like to see the cast do more of actual interest. There are a lot of people on the cast that simply haven’t gotten much in the way of characterization, and that needs to change.
- Preteen Walkers are disturbing on a number of levels
- Travis needs some energy but his philosophy is getting sharper
- Still too much time spent in long morality conversations
Flaco_Jones
CONCURRING OPINION