I like dailies and see the rewards tied to them as a means for solo players to slowly obtain gear and fun items. I see most of the complaints about them coming from two things: A) the ilevel of the rep items, and B) the rep level required to buy the items.
A) I don't understand this argument because the gear in heroics is enough to get you into raids. This has been true for years. Using dailies as a means to get this gear should take longer because that's the trade-off: time vs. RNG/loot systems. I agree that having the gear equivalent to normal mode raids is too high and would have liked it better if the rep gear maxxed out at raid-finder ilevels.
What if the rep items were the same ilevel as the drops in level 90 dungeons? This would let people do what they did before: ignore the content/dailies and queue at the AH, cap valor and then move on to something else (alts, professions, pet battles, etc.); i.e. same old, same old. This is what Blizzard wanted to avoid.
B) I agree that locking raid-useful items and recipes to revered, especially Shado Pan/August Celestials, is an uncreative gating method. I think completely removing dungeons as a means to gain rep went too far in the direction of getting people back into the world. This funnels everyone into the same situation (grinding) but in a different environment.
So how would this be fixed? The idea I've heard and liked the most is the middle-ground of gating the amount of rep you can gain a day but allowing more ways of earning rep: dailies, dungeons/scenarios, and BGs. This would allow for more playstyle choice while still offering ways to supplement gear. Yes, I'd like to see more people when I do dailies, but I don't want them hating it the whole time. And yes, I'd like to sometimes try a random dungeon/scenario/BG while still earning some rep, too!
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