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hitstun
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Posted: Tue Jan 06, 2015 7:54 am |
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Joined: Wed Jun 06, 2012 7:33 am Posts: 57 Location: Columbus, Ohio, USA
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LOKI
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Posted: Wed Jan 07, 2015 12:47 am |
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Orange Lounge Radio |
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Joined: Sat Jun 02, 2012 9:43 pm Posts: 616
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Very nice. I like how it looks so far.
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hitstun
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Posted: Wed Jan 07, 2015 3:48 am |
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Joined: Wed Jun 06, 2012 7:33 am Posts: 57 Location: Columbus, Ohio, USA
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Cool, thanks. It's getting better but not fast enough. I uploaded a new version with complete player code, the beginnings of enemy code, and some optimizations. Saturday is the only day I have left that I can dedicate to this game before the deadline, and I'm worried I won't properly finish the game. It might play like an Action 52 game, but at least that fits the theme. http://hitstun.bakamostudios.com/vogjam/skeletonhuntera2.htmUpdate: I just posted another alpha version. Pausing is implemented, so try pausing after taking damage. I now have nothing on my schedule until Sunday night, so I should be able to finish the game by then. http://hitstun.bakamostudios.com/vogjam/skeletonhuntera3.htmUpdate 2: Changed the screenshots in the first post to the current version of the game. The current version doesn't actaully have glitching out the tileset (or sound) so one screenshot from the January 6 version remains.
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hitstun
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Posted: Fri Jan 09, 2015 6:18 am |
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Joined: Wed Jun 06, 2012 7:33 am Posts: 57 Location: Columbus, Ohio, USA
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Public alpha 4 is up. Collision detection is complete! You can now ride the goat! Or kill it! And there's moving platforms that you can ride but not kill. Also, I added the music and some of the sounds from my old game Skeleton's Revenge, mostly as placeholders. The final version's music will be much more lo-fi. Think old Famicom games like Spelunker or Challenger. Nothing but a lead and a rhythm bass. I'd like to have this one posted on vognetwork.com so I can see what the hosted version looks like before the deadline comes. http://hitstun.bakamostudios.com/vogjam/skeletonhuntera4.htm
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hitstun
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Posted: Sat Jan 10, 2015 5:58 am |
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Joined: Wed Jun 06, 2012 7:33 am Posts: 57 Location: Columbus, Ohio, USA
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Skeleton Hunter is now in beta! All enemies, bosses, and game mechanics have now been implemented. All that remains is to make a bunch of levels, new music, and a couple new sounds. Maybe I'll bring back that tileset glitching, but I'm not sure there's a place for it in the game anymore. http://hitstun.bakamostudios.com/vogjam/skeletonhunterb1.htmAlso, Bobby Blackwolf was awesome and posted the last alpha version on vognetwork.com. I need to write better description and help text and make a better banner. Flappy VOG's page on the site looks good and I'll be using that as a reference. I plan to submit those updates tomorrow morning when the game is done. http://www.vognetwork.com/skeleton-hunter/
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hitstun
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Posted: Sun Jan 11, 2015 7:25 am |
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Joined: Wed Jun 06, 2012 7:33 am Posts: 57 Location: Columbus, Ohio, USA
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hitstun
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Posted: Sun Jan 11, 2015 6:09 pm |
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Joined: Wed Jun 06, 2012 7:33 am Posts: 57 Location: Columbus, Ohio, USA
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PushyPixels
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Posted: Sun Jan 11, 2015 7:02 pm |
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Joined: Mon Dec 29, 2014 1:55 pm Posts: 7
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This game is TOTALLY AWESOME. I love it. Gives me great memories of going back from the rental store with just some CRAPOLA and then beating it anyways. Really love standing on things, hitting projectiles. And the first boss totally got me with his death explosion! Backwards running goats and early screen wraps also were great!
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Flaco_Jones
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Posted: Thu Jan 15, 2015 9:08 am |
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Joined: Wed Jun 20, 2012 11:07 am Posts: 208
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Awesome game but I can't beat the (last?) boss because I suck at it. Maybe if I used a controller. Still, great job!
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hitstun
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Posted: Thu Jan 15, 2015 9:18 am |
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Joined: Wed Jun 06, 2012 7:33 am Posts: 57 Location: Columbus, Ohio, USA
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Thanks, you two! When you hear the necromancer start casting magic, you have 63 frames (1.05 seconds) to hit him out of it before he summons a skeleton. Also, try pausing and unpausing the game when you get hit.
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