Game Review: Assassin's Creed: Rogue - 20 Hours In
I’ll admit that I haven’t come close to
finishing this game. Every major Assassin’s Creed game, if played to the
fullest, will take a player upward of 60-80 hours to complete. And as many longtime listeners of The
Critical Myth Show know, I’m a dedicated member of the #GlobalBrotherhood. That said, having not leapt into the
current-gen fray of either the PlayStation 4 or the XBox One, I’m glad that
Ubisoft chose to grace the players still firmly rooted in the previous
generation with one (presumably last) franchise offering on the PlayStation 3
or XBox 360.
Assassin’s
Creed: Rogue
is a strange iteration of the story, because it is ostensibly the final chapter
of the so-called “Kenway Saga”, yet it is essentially the middle chapter of the
piece. The lead character is Shay
Cormac, and one will immediately notice the lack of “Kenway” in the name, which
is the other odd part of considering this a segment in the larger narrative of
Connor Kenway’s family trevails.
And yet, from a story perspective, there is
an immediate sense of pulling together all of the disparate story threads that
were introduced to the mythos in Assassin’s
Creed III. In that game, it was
revealed that Connor’s father, Haytham Kenway, was a high-ranking Templar, in
contradiction to the legacy of Edward Kenway, the semi-infamous pirate-cum-Assassin
that would become the main character of Assassin’s
Creed IV: Black Flag.
The upshot is that the notion of Assassins
changing sides and aligning with the Templars is part and parcel to the Kenway
Saga, and so it makes perfect sense to explore why that might take place. And given that the burgeoning Assassin
presence of the early 1700s in Black Flag
is wiped out by the time of the American Revolution later that century, there
is a story to be told in how that purge by the Templars takes place.
The trick is finding a protagonist that will
betray the putative “heroes” of the franchise and yet remain a likeable
character to play. There’s also
something to be said for the notion that such a decision could be made for
entirely moral reasons; after all, the war between the Assassins and Templars
is one of ideologies, and both are willing to do terrible things in the name of
protecting human freedom.
WHAT WORKS
Clearly, the highlight is the story,
especially if one is inclined to dig into the mythos while playing each new
game of the franchise. Delving into the
deeper layers of the narrative will reveal connections all the way back to the
very first Assassin’s Creed, and
linkages between Shay, the Kenways, and even Aveline from Assassin’s Creed: Liberation.
There are even elements that allude to Assassin’s Creed: Unity, so there is a sense in the meta-narrative
of a passing of the torch.
WHAT DOESN'T WORK
The downside of having a gameplay mechanic
that is 99.9% identical to Black Flag
is that it can feel too familiar. I have
yet to encounter a serious challenge; even running down those damn wafting
shanties has been a breeze. It’s a bit
of a Catch 22: while folks often complain about changes to gameplay mechanics,
they also get bored by the same-old thing, especially after dozens of hours of
it.
THE BOTTOM LINE
Rogue is likely to be the swan song of the franchise in terms of the PS3/360 generation, and after roughly 20 hours of play, it is performing exactly as one would hope in terms of wrapping up a number of story elements, pointing the way for the PS4/XB1-gen games to launch into the next phase. Longtime fans who want to immerse themselves in more of the lore and series’ mythology will get plenty to chew on with this installment, though with that familiarity comes a potential for boredom or a feeling that there’s a lack of innovation. It’s somewhat unfortunate that a game with so few technical issues is being completely overshadowed by its buggy big brother.
- Solid, involving story with a strong main character
- Tried-and-true gameplay mechanics
- Lots of side missions to keep one occupied while free-roaming
- Very little addition to the gameplay over Black Flag>
- If one is less interested in story, everything else might feel tacked on
Danger Mouse
11/23/2014 9:44 PM
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