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The Perils of Man originally released on iOS platforms late last year, and now the game's PC version is out. As an iOS title, it's a small adventure. But this length of the game has some adverse effects; in addition to some other issues which make it a bit weak.
Sayonara Umihara Kawase, Originally released on the Nintendo 3DS a year ago under the name Yumi's Odd Odyssey under the publisher Natsume. For this Vita port, the game was published by Agatsuma Entertainment and developed by Studio Saizensen. This version of the game has some additional features to the game, but it might not be enough for early adopters to double-dip, and some things have actually not been addressed or they have been removed. Nevertheless it's still a fun time all-around.
The original release of YS VI happened back in 2003 for the PC. While the West missed out on that version, it did make it's way to the other side of the ocean through a PS2 and PSP port from Konami in 2005. The port was generally good, even though there were some odd design choices. It replaced the pre-rendered 2D sprites with 3D models, and had planned to completely replace the soundtrack with an orchestrated score, and the anime sequences were too be replaced with some awful CG. The game also had voice acting, but the English dub was also cringe-worthy. Thankfully the decision was made to retain the original score and anime sequences, but they needed to be activated through the use of passwords; as if it was a last minute quick fix. So the game's quality was all over the place. However, this new release for steam doesn't have any of that, but that doesn't mean that there weren't additions made to spruce the game up. And those new features are actually pretty great.
It's been quite awhile since I've played a meaty Visual Novel, and Princess Evangile saw fit to fix that. Luckily for me, it's a good ride. The story is one that has been told countless times before, but there's a nice twist in the way that it presents itself that sets it apart.
There's a bit of history surrounding the series of events that led to the name change that XSEED had to make for this game. It's actually a Bokujō Monogatari title, which was called Harvest Moon in the West. Since Marvelous, the company that owns the series, has decided to let it's child company work on the series; they had to let go of the name. This is because Natsume still owns that trademark. In fact, Natsume has decided to use that name, and now Harvest Moon is a series unto itself. This leads us to Story of Seasons, and it's actually still a pretty fun game, even if it seems to take a few steps back in the process.
Much as The Avengers represented the capstone to Phase One of the Marvel Cinematic Universe’s grand design, The Avengers: Age of Ultron brings together various elements from the previous film and all the MCU content that represented Phase Two. And in turn, it sets the stage for Phase Three in a variety of ways. In that sense, this is the pivot point of a massive storytelling enterprise, and has a great deal resting on its shoulders. And with a few minor exceptions, it succeeds.
Sometimes some stories are likely best told as films, but the studio that hatched such a brainchild is actually a visual novel studio. So the studio in question has to work with what it has. Hanachirasu is one such story. While it's an interesting take on the 'samurai' genre, it might have been better served in another medium. Nevertheless, it's still an interesting story worth reading, even a decade later after it's initial release.
The original Kana game was released back in 1999, and then translated into English by G-collections in 2002 under the name Kana – Little Sister. A port for the Xbox was planned but was ultimately scrapped. Those plans were retained, and the developer, D.O. Used them in a Windows remake in 2004. Which brings us to this game, Kana: Okaeri. It might be almost 16 years since the original, and 11 for the remake. But Kana: Okaeri is a story worth looking into for any visual novel fan, warts and all.
The 3DS is lacking when it comes to both first and third person shooters. While Renegade Kid has responded to the First-Person Shooter question, the Third -Person Shooter now has it's own response with VD-Dev's Ironfall: Invasion. However, it's best to temper your expectations, as Ironfall is just slightly above average.
The original La-Mulana released 10 years ago back in 2005, and it was a love letter to the classic MSX action adventure games from that era. Years later in 2011, it was remade with a more modern look on the Wii for Wiiware. Although it wasn't originally localized, it did make it's way to the West about a year later on Windows, before finally making the jump on the Wii. Albeit it was missing the Hell Temple content due to NOA's strict requirements regarding DLC. Now, the game has been ported as a Playstation Vita Game. In it's new EX form, the game now has a portable solution. While it doesn't add much new to the game, it's still a great way to play it, and the additions are a nice bonus.