Reviews
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In the months since release, Ubisoft has done a great deal to patch and adjust Unity to be something closer to the stated vision of the game. Have these efforts been effective, or are there elements inherent to the game design that continue to plague the experience?
As a child of the 80s, I certainly have a soft spot for the arcade games of my youth. I don't mind seeing a retro classic be re-imagined, as sometimes these re-imaginings use the technology of 21st century gaming to give new experiences and features to the games of my youth. Pac-Man Vs. on the Gamecube was an excellent spin on the equation, as was Pac Man CE years later. Space Invaders Extreme brought a techno and graphical infusion to a shooter that had inspired so many games before it.
Sometimes you just have to let your morbid curiosity get the better of you and take the plunge into something that internet spouts hyperbole about. And sometimes it pays to be your own judge. Such is the case with ecchi puzzle/dating sim HuniePop, as this game is actually pretty fun. Although it does a few things to try to set itself from it's counterparts, it's has one design decision that hurts it a bit.
It's fairly well known in the industry that Nintendo is under a lot of pressure to roll out their incredibly strong characters and game experiences to a mobile platform. While Nintendo has famously resisted these calls for the most part, we are starting to see more of Nintendo testing the waters of the typical "free to play" mobile experience on the 3DS. Pokemon Shuffle is the latest free to play offering from Nintendo on the 3DS, and in some ways the title I'd most expect to have actually seen on a mobile device.
Much like it's predecessor ef- A Fairy Tale of the Two, eden* is a visual novel released by minori only a year after ef- The Latter Tale, in 2009. The visual novel also localized recently by the efforts of MangaGamer. Unlike ef, the story does not have erotic content and is on Steam. However an 'adult-content' patch called PLUS+MOSAIC was made that added extra optional scenarios with the erotic content there, albeit in a censored fashion like in ef. Setting that aside, eden* is a decent story, although it's not as good as it could have been. Then again, ef might have been a hard act to follow.
While ef-A Fairy Tale of the Two is actually two titles which have been available since 2012 and 2013(although the visual novel originally released in 2006 and 08 respectively), recently both volumes have been re-released as a physical hard copy bundle. And like the title suggests, it's a quite the tale.
Many trilogies have middle chapters that bring on the complicating factors without managing to maintain, much less enhance, the tension of the overall story. Golden Son stands as one of those exceptions that prove the rule; it takes everything great about Red Rising and takes it to a grander stage.
It's been a long time since any game similar to Princess Maker was released in English to the PC gaming world. And while Littlewitch Romanesque isn't a sim-life game, It does share a few similarities in a number of ways. Part-puzzle-game/Visual Novel hybrid, this little gem is an entertaining experience.
Originally released in Japan in 2005, after ten years, it's finally in the hands of English speaking players...
Now that I’m roughly halfway done with it, I can see why Shadow of Mordor is getting so many votes for Game of the Year. In fact, I would be so bold as to say that Ubisoft might want to take a page out of this game’s handbook when it comes to future iterations of the Assassin’s Creed franchise.
Kara no Shojo actually released a year ago to English Audiences through MangaGamer, but in light of the release of Cartagra and the upcoming release of Kara no Shojo 2, they thankfully gave me a code for review to properly address the series. While it doesn't possess the streamlining that Cartagra does, it's still an interesting detective story to experience.