Star Wars Rebels 3.08: Iron Squadron
Matt Michnovetz
Saul Ruiz
At this point in the season, it’s interesting
to note that many of the plot elements from the season premiere have all but
disappeared. Instead, the emphasis is
very much on building up the Rebellion, which makes a certain amount of sense,
but also robs the series of some of its progression. I’d like to see more with Ezra’s struggle
with the dark side or what happened with the holocrons. The episode’s strength is ironically
emblematic of this: the story essentially comes down to a chess match between
Admiral Thrawn and Commander Sato, with the action here representing the
movement of pawns.
Running into a “ship full of Ezras” meant for
some colorful personalities and a chance for Ezra to see how far he’s come from
the brash child he used to be, but the writers didn’t exactly do as much with
that as I would have hoped. Iron
Squadron is also operating out of fear rather than a well-reasoned plan, which
could have given Ezra a lot more to work with when considering his own
psychological state. The episode never
quite got there.
Star Wars
Rebels
has also made a habit lately of introducing a lot of new characters without
giving them much depth, and this takes a little bit of time away from fleshing
out the existing cast. And they all seem
to arrive at the same place: discovering that the Rebellion is their true
calling or “family”. It’s becoming a bit
predictable in that sense. Other than
Mart, the rest of Iron Squadron is pretty much a set of cardboard cutouts. Motivations are scarce, and even Mart’s
motives are flimsy at best. This feeds
into the overall sense, by the end, that they are pawns in a larger game.
And that is the saving grace of this
episode. Thrawn is using the situation
to poke and prod at the Rebellion, studying everything about his enemy’s
reactions while also testing his own allies to weed out the weak and
ineffectual. His conversation with Sato
is particularly revealing, as brief as it is.
It felt like two predators circling each other, and that added to the
sense that the real battle had nothing to do with Iron Squadron.
As mentioned earlier, this is both good and
bad. Bad, in the sense that it renders
the main cast a bit smaller in the scheme of things, but good, in the sense that
it shows there is a wider perspective to be revealed. There is still the implication that the pawns
can be the most important pieces on the board, given opportunity, but that
concept is a bit lost in the muddle.
- The chess game played by Thrawn against the Rebellion
- The motivations of Iron Squadron are a bit weak