The Flash 3.08: Crisis on Earth-X: Part III
Andrew Kreisberg, Marc Guggenheim, and Todd Helbing
Dermott Downs
Now three-quarters of the way through this
crossover event, I don't think I'm really feeling this whole enterprise.
Perhaps it's equal parts the loss of the crossover's novelty feel (I liked last
year's Invasion! arc more than most, it seems), and the fact that Part Three
takes place in the grim and dark Earth-X, but there is no sense of fun about
everything as I'm watching it. And with one episode left in the crossover,
there's little time to change the sagging impression.
You'd think I'd be totally into seeing all the
changes and twists to how the entire Arrowverse is changed, but now, it's a
total slog. There's no room for light and humor, key aspects that make these
kinds of episodes to be a lot of fun. Again, that's completely a function of
the nature of Earth-X, the grim and serious demeanor by which all of our heroes
have to take what happens on that Earth, and the presence of Nazis. Nazis in
this day and age somehow aren't the clear-cut enemies they used to be.
Although, the show does try to once again demonstrate how they're the epitome
of absolute evil by showing those people whom they've incarcerated or executed
on the order of the Fuhrer (Dark Arrow). They brand Jews, minorities, gay and
lesbian people, everyone who doesn't fit the Aryan ideal image.
Which is why everything Overgirl was talking
about to Kara as she was strapped down in STAR Labs on Earth-1 (who looks a lot
like a concentration camp prisoner the Nazis in real life experimented on no
less) all the more disturbing. It's actually more fitting to have this be the
arena of Arrow, which has made its
bones on grim and serious, rather than The
Flash, which has been light and frothy for the most part. Just another
example of how useless it was to have the production staff designate the
episodes as attached to specific DC shows.
But since this is a superhero kind of show, it
leans more towards depicting those who would resist such authoritarian regimes.
That means introducing Citizen Cold (a more noble Leonard Snart), a new
character named Ray (I had to look the guy up on Wikipedia to figure out who he
was because the show did us no favors by not even explaining who he was) who
goes by the superhero name The Ray (no points for originality there), and
making Winn a General and leader of said resistance. Winn is the usual hardass
that shows up in every apocalyptic scenario, the one guy who opposes the
heroes' plans no matter how crazy they might sound. I get what the show is
doing with him, trying to get viewers to see his side of things and make him a
desperate character who has seen war and death his entire life and wants to end
it all.
It's the right sort of direction to go with the
character, but the mistake was in putting all of that darkness on one character
alone, thus making him look like a stick in the mud whose only purpose is to
oppose whatever the heroes want to do. The episode spends entirely too much
time having Alex plead to Winn to let the plan go forward, when the easiest
solution that any military commander worth his salt could see is to have the
heroes go through the temporal gateway, then blow the whole thing up. There is
a nice bonding moment after that between Sara and Alex, as they both share a
love and devotion towards their sisters, but I do wonder if that kind of thing
is going to stick in future storylines once they go back to their respective
shows. I kept wondering why Alex was still so hung up on Maggie when Part One
had addressed those concerns in a more concise manner.
Meanwhile, on Earth-1, the episode stays in STAR
Labs, as Thawne and Dark Oliver essentially play a waiting game for Kara to
"soften up" so that they can cut out her heart and save the life of
Overgirl. It's a pretty simplistic plot, with Thawne almost succeeding, yet
consistently getting thwarted by the efforts of Iris and Felicity. Combined
with Alex and Sara over on Earth-X, the episode does well enough by the female
characters to make them be equal to the male heroes of the story. Kara spends
most of the episode feeling weak from the red sun radiation and almost being
cut into so Felicity and Iris are all that's left available with Wells, Cisco,
and Caitlin still locked up in the Pipeline.
There's not much left to say about the episode. Since it's an incomplete story, the impression is left just as incomplete without seeing the conclusion. Like the previous Parts, this episode at least achieves a very enticing cliffhanger ending, with a chaotic fight at the temporal gateway base of the Nazis resulting in Martin most likely dying. It doesn't really feel permanent because of the nature of Legends of Tomorrow having time travel and temporal anachronisms and the like, which allow for temporary absences and celebrated returns in the future when the actor feels like it, and when the story dictates as such. Crisis on Earth-X better nail that conclusion, though. Judging by these three episodes, I'm more pessimistic than not.
- Sara at least gets the best insult of the episode
- I would have liked to have seen more development of Citizen Cold and the Ray, and, well, the Earth-X supervillains